/* 
 * Copyright (c) 2012 JSquirrelEngine
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in 
 * the Software without restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
 * Software, and to permit persons to whom the Software is furnished to do so, subject
 * to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 */

package org.jsquirrel.rendering.LWJGLimpl;

import java.nio.ByteBuffer;

import org.lwjgl.opengl.GL11;

/**
 * 
 * @author Juan David Adarve Bermudez
 *
 */
public class LWJGL_Texture {
	
	//*********************************************************************************************
	// INSTANCE ATTRIBUTES
	//*********************************************************************************************
	
	private final int ID;
	
	private ByteBuffer imageData;
	
	private int format;
	
	
	
	//*********************************************************************************************
	// CONSTRUCTORS
	//*********************************************************************************************

	public LWJGL_Texture(final int ID) {
		
		this.ID = ID;
		imageData = null;
		format = GL11.GL_RGB;
	}
	
	
	//*********************************************************************************************
	// PUBLIC METHODS
	//*********************************************************************************************
}
